• AbsolutelyNotCats@lemdro.id
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    1 year ago

    That’s why i don’t game anymore, well that and because I keep getting fucked by young people in multiplayer games

    • leave_it_blank@lemmy.world
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      1 year ago

      Oh, I still game, but mostly older games and GotY editions. And Indies.

      AAA titles are dead for me, I want to buy a full game, with no in-game store, no 10ish DLCs available, no always on fuckery etc.

      And if there are 1 or 2 huge expansions (like in Witcher 3) I have no problem with that. I bought expansions in the past, that’s fine.

        • stonedemoman@lemmy.world
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          1 year ago

          Turns out that a creative director that unapologetically makes exactly the game that they wanted to make is a winning formula.

      • Huschke@programming.dev
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        1 year ago

        I used to be fine with all the shit practices you mentioned since I just wanted to play the games, but then I played Baldurs Gate 3 and remembered how gaming used to be.

        I don’t think I’ll continue to buy DLC-ridden, half-finished and sometimes even outright broken games. Looking at you Diablo 4…

        In that sense the publishers were rightfully afraid of the game. I guess it reminded a lot of us what we lost over the years.

    • Vlyn@lemmy.zip
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      1 year ago

      Not true, if people buy it the V is in there. And plenty of people throw their money at it, otherwise they’d stop doing that.

      But hey, pre-order our broken game for $70 today! Do it now, because surely the digital copies will run out otherwise.

      • craftyindividual@lemm.ee
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        1 year ago

        Pre order our game that is broken because the director was fired halfway through development, but we insisted on the original release date. Also the coders will get to see their family unharmed again once they’ve released the first patch.

  • ApeNo1@lemm.ee
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    1 year ago

    Things sure have changed since the old school shareware days with classics like Wolfenstein, Duke Nukem, Doom, etc.

  • Arkarian@lemmy.zip
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    1 year ago

    I remember the launch of mass effect 3 in 2012, when EA and Bioware removed all the prothean companion content (very relevant to the story) from the base game and sold it as 10€ day 1 DLC. They even boasted about “releasing a game for 80€” back then IIRC.

  • wrath-sedan@kbin.social
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    1 year ago

    Slaps the hood of Baldur’s Gate 3 this bad boy can fit so many wildly exceeded expectations for a complete AAA-title at launch in 2023

    • Sibbo@sopuli.xyz
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      1 year ago

      Wasn’t it also early access? At least some part of it? Or am I remembering the wrong game.

      • bouh@lemmy.world
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        1 year ago

        It was early access for like 3 years. Which allowed them to release a fully finished game, or the closest we had from that state since no one remembers when actually.

          • MotoAsh@lemmy.world
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            1 year ago

            They are literally the exception that proves the rule.

            When everyone is shocked that the game was even complete without day1 DLC, you know the industry is fucked.

      • Kuro@lemm.ee
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        1 year ago

        The first of three acts was in early access for nearly 3 years

      • Neato@kbin.social
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        1 year ago

        I’m confused why people are upset at early access. It can be done badly to sell a game that isn’t finished for full price.

        But Larian has always done early access this way: first act for testing. And it works great.

    • WarmSoda@lemm.ee
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      1 year ago

      That’s what started it all.
      Now you can preorder thier newest game and have it preload the entire game two weeks before you can play it! Because it you’re dumb enough to preorder it you’re probably dumb enough to not want your storage space too.

      Todd Howard is a greedy fuck.

      • Nickn@lemmy.world
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        1 year ago

        You can choose not to preload the game, can’t you? So it’s up to the individual. Besides, why wouldn’t you want to preload the game so when it’s released you can just hop in? I don’t get your angry reasoning here. If you’re gonna play the game then the storage is gonna be occupied either way. Lol

        • Neato@kbin.social
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          1 year ago

          Yes. Pre loading is a huge benefit for people with low bandwidth Internet. The usage of storage space is a weird complaint.

  • scubbo@lemmy.ml
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    1 year ago

    My unpopular opinion is that DLC is not, in and of itself, bad. If you don’t want it, don’t buy it! If you do want it - great, no problem! In a world without DLC, you either have to buy the whole game, or not. If you tried it and didn’t like it, you have wasted the whole price of the game. Whereas in a DLC system, you’ve spent the price of the base game, but that’s effectively just a fraction of the total game price. You risked less.

    What is a problem - and what I think most people who think they’re mad about DLC are actually mad about - is charging a price that isn’t commensurate with the amount of content you get. If a full game is “worth” $60, and it’s split up into a $20 base game and 4 $10 DLCs - great, everyone is (or, should be!) happy. But if the publisher charges $60 for $20-worth of base game and then charges for DLC on top, you should be pissed - but you should still be pissed about that mispricing even if the DLC didn’t exist. Yes, DLC is the reason why that pricing strategy is adopted - but that doesn’t mean that DLC itself is inherently bad. There are possible implementations that are not flawed.

    • Shush@reddthat.com
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      1 year ago

      Most AAA base games cost ~60 dollars for the base game and the DLCs add on top of that.

      I’m not gonna be mad about the price, a game is cheap in terms of hours entertained compared to a good movie which costs about 10 dollars for about 2 hours of entertainment.

      The issue is not the price. The DLCs is also not inherently bad, like you said. For instance, Borderlands 2 is known for having an excellent base game and an exceptional bunch of DLCs, one which became so loved and popular that it became its own spin off game (Tiny Tina’s Wonderlands).

      The issue is that companies use DLCs as an excuse to charge money for small amounts of content. They make smaller games, still charge full price, then make DLCs that are relatively small and charge a lot for them.

      Using the above example, Tiny Tina’s Wonderlands have DLCs that cost 10 dollars and feature a single dungeon (that takes ~20 minutes to complete) with a boss that was an enemy in the base game which got enlarged slightly and given more damage and HP. The community understandably was pissed - but they kept buying every single DLC they pumped out, which reinforced the behavior.

      • scubbo@lemmy.ml
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        1 year ago

        They make smaller games, still charge full prices, then make DLCs that are relatively small and chare a lot for them.

        So you agree with me, then, that the problem is publishers charging a disproportionate price for the amount of content being purchased?

    • Faulty@lemm.ee
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      1 year ago

      All those hit pieces that were coming out as BG3 was launching were so transparent. “Shit one company is actually putting in effort, make it seem bad somehow”

  • Dojan@lemmy.world
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    1 year ago

    Don’t you know? This kind of quality is impossible for poor little AAA studios to keep up! We really should just settle for tech demos. :(

  • Sibbo@sopuli.xyz
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    1 year ago

    This kinda ignores how early access is a great tool for indie developers catering to a small audience. They don’t need to bend down for some publisher that then sets them rules, but freely decide what they do. And if whatever they do turns out to attract not enough customers, they can simply stop, get a job at a company. And don’t need to worry about what the publisher wants.

    • Khotetsu@lib.lgbt
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      1 year ago

      I’m pretty sure this isn’t about early access games. It looks like it’s about AAA games like Cyberpunk that release in a completely broken state and take multiple rounds of post release patches to make them even close to what was promised.