Saying they were aiming for 30 FPS was a mistake I think. When you play Skylines you want to admire the whole thing functioning especially if you have a decent PC and in 2023 30 FPS is just not acceptable. This is what you get however for making a complex simulation in Unity rather than actually making it from scratch like it should be.
That said, I am getting 30 FPS on a 100k pop map and it is playable once you get used to the occasional jerkiness of it. On my now 8k pop map I’m getting 60-90 FPS after following some guides I’ve seen online about tweaking some settings.
I hope they do eventually optimise this game better but from everything I’ve seen in other Unity games that suffer similar problems its going to be a long road to treak.
Ive seen on some other threads that skylines 2 is able to get better frames if you turn off some settings like fog and depth of field and that it’s likely these two effects specifically that are borked.
If I had to choose, I’d take a solid 30 FPS over a constantly stuttering 60 FPS any day, because stuttery frames can completely ruin your immersion.
I usually put all the afterburner tech specs up and mess with the settings for the first 10 minutes or so while I get it running at its best. Then I turn them off.
As someone with a lower end spec desktop, I personally think that running emulated games or just normal PC titles at a much lower speed isn’t an issue. Especially since I don’t play FPS games.
I’m one of those people who’d be fine running a game at fluctuating 30FPS just so long as I can play it. It’s how my desktop handled mc before I boycotted it for minetest and how it handles minetest when I’m not on a super flat void world due to mod strain.
I stream the game on my TV from the Steam Deck with 30fps, reduced resolution, video compression and input lag.
I still enjoy it and I’m too lazy to put in an HDMI/DP cable.
It’s performance, especially on top of the line hardware (13900k + 4090) is dogshit yeah? Just so we’re under no illusions about the state this game was released in.
The icing on the cake is colossal orders gaslighting saying that there’s no practical benefit to having anything above 30 FPS, as if there’s not a tangible benefit to playing games at a smooth 60FPS compared to a sloppy 30 FPS
Game was worth picking up for a dollar on a 14 day Xbox PC game pass trial membership. I got to see first hand how dogshit the performance is! Look at these great numbers (medium settings, no DOF, no volumetrics, 1440p, no vsync)
Look at it absolutely obliterate my 4090 and push my 13900k to the limit. Love to see games released in this state…
You should double check your settings, you may have “Adaptive Resolution” turned on (since it is on by default), but it actually makes performance worse while making everything nice and vaseline-y. Also maybe change the AA, if you hit the advanced settings you can enable TAA which had better overall performance than the others for me.
Edit: oh and I get just barely below you for performance, on a 3800x (OC) and a 3070 (Undervolt OC). Somewhere around 40fps avg, peaks of 60-70. 1% lows bad, but that’s a specific known issue that they’re working on.
Everone can play what they want but 30 fps is unbearable in most -not all- games
Let’s put it this way:
Everyone has different standards in terms of motion blur they can bear, and you need a certain framerate to achieve that standard at any given speed of motion on screen.
It’s not just about how smooth the game looks, but also how smooth it feels to control. 30 fps is way too sluggish for me. Granted, most people would probably reach a point of diminishing return somewhere after 60 fps, unless you’re someone with the reflexes and hardware (high polling rate mouse, good frame timing on your monitor, low system lag, etc.) to back it up. I’m quite comfy between 120 to 144 fps, but there’s some absolute monsters out there who would probably find that too slow.
If it’s not a very fast moving game, like a turn based RPG, then it doesn’t matter that much, but at least 60 fps is still a must for me to not look like a slideshow.
Latency plays a big part too, that’s true. I mentioned that in another comment.
Though how bad a higher latency feels is also tied to how fast you move your mouse. Slowly panning across the map of your city builder makes latency less of an issue than wanting to hit flickshots in Counterstrike.
Latency and framerate go hand in hand, though depending on the game, one might be more important to you than the other.
Which is where frame interpolation gets funny.
I’ve played plenty of minecraft at 15-20 fps and had an awesome time.
Unbearable is wholly subjective.
Can agree. I can play 30fps without complaints because most of my life I was playing on low-end PCs
Maybe I’m just not very observant but I can barely tell the difference between 30 fps and 60 fps. I only start to notice below 25.
I played RuneScape 3 for years at 18 fps on max settings on my shitter computer and I honestly couldn’t tell at all and had fun the whole time.
I remember playing OSRS and Team Fortress 2 on my shitter PC with like 10-20fps.
It was fine back then, considering my brain hadn’t yet normalized 60+, but nowadays I struggle with anything under 50fps. I guess I played too many fast-paced games since then because Switch games that fluctuate between 25-30fps really turn me off from playing.
To me, 30fps is unbearable in fast paced games, but okay in slow paced games. This is a slow paced game, so I’m fine as long as the fps stays above 24 with a 1% low of at least 20.
In my day 30fps in Unreal Tournament was considered reasonable.
Sure. And I used to be okay downloading my porn at 56kbps. Now I want my smut so hi-def that I can see the actors’ emotional scars. Peoples’ standards change as technology advances. If you want to be stuck in 2001, go right ahead, but that doesn’t mean everyone else has to be.
30fps is 2001
Some people do not deserve an internet connection. There should be a stupidity test to pass before being allowed to use it.
Well unreal Tournament is older than me and i am a legal adult. So suffice to say that the technology wasn’t really there yet for games
You would be wrong.
Kids these days…
I play on a 720p projector and I’m really happy.
Thats the way
Imo projectors look fine on lower resolutions. It’s like CRT, the technology hides the lower detail a lot better than LCD.
God I hate this meme format
Yeah, it’s so annoying and masturbatory. “Everyone who criticizes my treat is just shrieking at me for liking it”. I don’t like people fixating on tech aspects (at least for indies and small publisher games, AAA can get fucked), but they do not, in my experience, shriek at me for liking things that run poorly.
Lol did you not see Starfield or Cities Skylines 2 comments? It’s hate circle jerks
Are you saying you want the OP to QUIT HAVING FUN?
Yes
cut off
Unless it’s VR, then you’re definitely not having fun at 30fps.
Unless your idea of fun is motion sickness.
This is very much not my experience
You must be a Quest 1 standalone VRChat user
~In a modern title designed to be played at 60+, definitely. I’ve been having a blast in dark souls 1 and GTA:SA recently, both of which are capped at 30. Older games are made to work at that FPS, and it takes remarkably little time to adjust and have it feel normal. If I tried to play armored core at 30fps, on the other hand, I think I’d rip my teeth out in frustration.~
Edit: misinterpreted the comment above as “unless it’s VR (i.e., in all cases except VR), you are not having fun” rather than “unless it’s VR, in which case you are not having fun.”
Dude above did specify in VR though, and I agree. Forget playing anything in VR below 60.
Fascinating! It never would have occurred to me that the sentence was worded ambiguously until you pointed it out, but your interpretation is 100% valid. English is a strange language.
The problem is when the game is visibly lagging after turning down the graphics.
And you can’t remediate the issue because consoles aren’t upgradable. And then the question is - why did they sell the game on console in the first place?
Didn’t they delay console launch for this reason?
Heads up for whoever might not know it, we have a community at !citiesskylines@lemmy.ml
Thanks for sharing. I usually browse the sub on the old site to kill any interest of me playing the game for hours ಥ‿ಥ
Any first person game at 30fps will give me motion sickness sadly
Strategy games don’t give me any issues though. Which is good because half of them have their campaign speed locked at 30fps with all game logic and map scripts tied to it
This reminds me of NSFW Rivals. Perhaps the worst pirated game I’ve wasted my bandwidth on, and I had to uninstall it immediately. It had a lot of issues, like for example, if you press Alt-Tab, and resume the game later, the mouse stops working, the window size becomes twice the original one, and you can’t even shut the game down. There’s no way to access task manager or any other recovery options - you are supposed to use the in-game shutdown button, which is outside the screen, so eventually you’re forced to power off your computer. And the most important of all, it was locked at 30FPS, most probably because the game was actually a shitty console port. And when you tried forcing it to 60FPS, the game just goes nuts. Cars become so unbelievably fast, cop vehicles turn into bullets, time speeds up, and crashing onto walls will launch the vehicle up as projectiles in the air.
I wish every reasonably popular old game would get a remaster that only decouples frame rate from game logic. That’s all I need for the old C&C games.
NSFW Rivals is the greatest typo ever btw.