• Nix@merv.news
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    1 year ago

    How does copyright currently help small artists? They sue someone for violating their copyright? You dont need to copyright your game to sell it on steam, itch, etc.

      • Em Adespoton@lemmy.ca
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        1 year ago

        Because they can’t prove the content they are selling belongs to the people they are selling it on the behalf of.

        Sorry, this better not be the reason. Book publishers sell books that are in the public domain all the time. You can publish public domain works on Steam too.

        AI generated content is in the public domain.

        I’m pretty sure Steam doesn’t want to publish it because they don’t know the provenance of the training material and don’t want to support people using unlicensed works in their training material for their AI model.

        That’s not about copyright directly, it’s about choosing what sort of projects to support and publish.

          • Em Adespoton@lemmy.ca
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            1 year ago

            If something is in the public domain, there is no copyright. That’s what public domain means. Now, someone could try to place something into the public domain incorrectly that still has someone else’s copyright claim on it, but LLMs don’t do that (usually): a work created via an LLM is in the public domain. Nobody reserves any rights.

            Because there are no rights reserved, there’s no copyright issues.

            BUT that doesn’t mean that infringement hasn’t already been committed by the person who created the training set IF you stand by the argument that a training set has no right to include a work unless it’s in the public domain or permission has been granted by any rights holders.

            That last bit I covered earlier; it is a philosophical stance people take, but it’s not the only one, and as of now it has no legal backing. Others claim fair use, which pre-empts any copyright claims. And remember, this is about creating the training set and NOT about generative works, which are in the public domain.