• Harrison [He/Him]@ttrpg.network
    link
    fedilink
    arrow-up
    21
    arrow-down
    1
    ·
    1 year ago

    I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.

    • Neato@kbin.social
      link
      fedilink
      arrow-up
      19
      arrow-down
      1
      ·
      1 year ago

      If that’s what it takes to ship a game that doesn’t have multitudes of game breaking bugs like they’re known for, perhaps the company has bigger problems. Like still using an engine that is this bad.

    • Rolder@reddthat.com
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much