• Hyperi0n@lemmy.film
    link
    fedilink
    English
    arrow-up
    0
    arrow-down
    2
    ·
    1 year ago

    You clearly don’t understand development if you are so worked up over day one DLC.

    Development has always worked in stages.

    Imaging being so tilted over a small DLC meanwhile games like BG3 get “released” after 4 years of development which the largest team seen on any one game and it was still basically unfinished mess.

    • AuthorityClassError@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      1 year ago

      I understand greed perfectly well. I mean, you could write a comedy sketch about it at this point. “No Sir, we absolutely did not create these absolutely fabulous pieces of gear during the development of the game. Nope, not even a pixel! And this gun? This terrific looking and powerful gun that makes all the guns in the game seem meek? Totally something our gun designer thought of when he was taking a piss the SECOND after we stopped development. And this quest line that perfectly fits together with most of the game and completely changes the introduction of our sequel? Well…that’s just us being VERY good writers and not at all greedy bastards who cut off important bits of the story so we can nickle and dime you for it!”

      Then you would have someone coming in and smack them around with a trout, because reasons.

      Oh and in case you think I’m hyperboling, the examples in the sketch are all taken from actual bullshit that’s happened already.