• Poggervania@kbin.social
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    1 year ago

    I don’t think the dude was insinuating that they thought people were “brain-dead” because they enjoyed Skyrim more than Morrowind - it’s literally just the way the games are.

    Like you said yourself, waypoints were added for a reason. Morrowind can be pretty bullshit at times with directions, and the game does straight-up lie to you a few times, but you also can’t deny that Skyrim is literally telling you to go that arrow on your compass for every single quest. One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.

    • Hot Saucerman@lemmy.ml
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      1 year ago

      One’s not better than the other,

      No, but one is genuinely “role-playing” while another is… not.

      • Poggervania@kbin.social
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        1 year ago

        Ngl that’s not how I meant it, but it’s genuinely hard because that’s my personal bias there lol.

        Lemme try again, because I do agree with you: Morrowind is making the player figure the answer out while going “it might be in this area, might not, good luck lmao”, and Skyrim is giving the player the answer and going “ok, now make your own way to the goal”.