The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.

    • Destide@feddit.uk
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      1 year ago

      This wasn’t just one man’s incentive. Plenty of people behind the last move, still a part of the management/directorial team

      • PonyOfWar@pawb.social
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        1 year ago

        It’s an indication that they realized that the direction they were attempting to take wasn’t working. It’s a step in the right direction.

          • Dr Cog@mander.xyz
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            1 year ago

            No need to try again. They already are implementing additional costs. 2 steps forward, 1 step back.

          • PonyOfWar@pawb.social
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            1 year ago

            Eh, if you want a scapegoat you generally wouldn’t use the CEO for that. Plus, he is known for pushing shady practices at EA as well, so I have no doubt he was a major driving force behind their original monetisation scheme. I don’t think they will try the same thing again, as it was just a really dumb idea that wouldn’t have made sense for anyone, including Unity themselves who don’t even have a reliable method of tracking installs.