• PixxlMan@lemmy.world
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      9 months ago

      Our computers are more powerful than ever, but our games run worse than ever before. I love the future

      • Scrubbles@poptalk.scrubbles.tech
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        9 months ago

        and the heart of the problem. Gamers have forgotten that games are tradeoffs. Counter Strike has high FPS and the expense is lower detail. Cities opts for higher detail and fidelity over having higher FPS. Of course studios would love to give every game 120FPS at 4K ultra, they didn’t just decide not to do that. Optimization and squeezing a few more frames per second is tedious work. It’s not some switch in the engine they forgot to flip. It requires pouring over millions of lines of code, deciding to create this class instance later, to move this memory allocation to another place, to deciding what to cut out to make it just a smidge faster.

        I stand by my other comments. Gamers have become entitled that their systems should run brand new games at perfect ultra settings. That’s not how it ever worked. Brand new systems are out of date the moment you buy it. The only way to guarantee anything to run at perfect ultra for every game is to wait 5 years after it released on hardware that just came out.