Just use a PC, where “act on thing” can be one of 57 possible letters and/or combinations.
I can’t ever help troubleshoot control issues on Minecraft because I remap everything to be sensible inputs (who the flip thought sprint should be CTRL?!)
Sprint on q for you, too?
Still presses F when it’s bound to E
Press ctrl+shift+alt+Num0 to pay respect
When a console game finally releases a PC port and the title screen still says “Press Start,” you know the keys are going to be completely unhinged like, “I” to open your inventory. “C” is yes, and “V” is no, except in the escape menu, where “Enter” is yes and “Backspace” is extra-yes. Left-click to either attack or walk forward, depending on how your character is feeling.
You forgot this
All console controllers since the Atari 2600 are absolute garbage.
I only game on the 2600 or the PC, peasants.
Objection: Steam deck is pretty good
I’m content with my Magnavox Odyssey. Some people can’t appreciate the purity of the true, original game console. The 2600 was just overkill.
Sorry you’re so opposed to progress.
At least the 2600 comes with a controller and not shudder dice for “video” gaming.
The SNES trained me that X = top button, but I use PS controllers enough that it’s not a problem switching. Xbox button prompts have always messed me up, though. Those labels are wrong!
Are you my alt? lol
Steam input to the rescue
It’s kind of annoying playing Crono Trigger with the wrong kind of remote for that reason… XABY
Nobody cares what I think, but I am a firm believer that xbox does it best with the “BAXY” button scheme/placement.
Nothing feels more right to me than using a Dreamcast controller or xbox controller and having that standard.
I have such a hard time understanding why not everyone loved the game cube layout the most tbh
Nintendo and Xbox are the most confusing, as if my dyslexia didn’t suck already.
Especially wack considering two of those controllers are from the same company
Just how old is this meme?
IDK but I am sure that it is pretty old. Still funny though.
This has only ever fucked me up with a recent game because they use the colors of a PlayStation controller (which I am using) but the buttons are for Xbox. So when it said I needed to press X to finalize my character at creation, I kept pressing X and nothing was happening.
I propose we colour code it
My brain naturally translates this.
Example: emulating PS2 games using a Xbox controller.
Yeah, when you play enough it’s just like being fluent in multiple languages.
My friends hated playing gamecube games on an emulator with me using Xbox 360 controllers because I would always respond what the button was on a GameCube controller. PRESS B, I AM… oh I mean X.
Biggest annoyance for me is how on playstation and Xbox the bottom button makes is the “okay” or “enter” button and the right button is “back” but on the switch it’s reversed so when I click the bottom button to select something in a menu I back out of it instead.
I am currently going between Zelda and a couple games on PS5 and this is driving me nuts! Total first world problems but I will continue shaking my fist in the air.
That is why I use a third party controller that allows me to remap buttons.
8BitDo Pro 2
I can use it for the PC, Switch, Xbox, or PlayStation.
For the exact same reason, I switched those two buttons on the switch. That’s a pretty neat feature. Except when I alternate playing with the kids who got used to the switch default buttons, I need to remap everytime but you can save and load mappings.
In Zelda you can also change the mapping, which I did so that I could run with one button (bottom one if I recall) and jump with the button next to it (right I think) instead of the top one, because it’s way easier to run and jump by simply rolling your thumb.
IIRC on the PS2 and earlier triangle was usually back. Just an extra little dash of inconsistency to ruin your day.
Circle was traditionally used for the Back button as well.
And on my PSP it changed one day with a software update from triangle to circle for back.
That was very confusing.
Worse than that, on the psp if you play japanese games that are not localised to english, the circle becomes the okay button, but in the rest of the os, the x is the okay button so you have to mentally switch.
That is why I use a third party controller that allows me to remap buttons.
8BitDo Pro 2
I can use it for the PC, Switch, Xbox, or PlayStation.
Idk why everyone hated that comment but I think it’s smart
Genshin Impact had that problem on launch. After a few months they added a setting to reverse (fix, in American terms) the OK and Cancel buttons on controllers. It was especially bad on XBox controllers on PC, as originally the green button was cancel and the red one was OK.
I played Sniper Elite 5 on my fiances Xbox the other day and hadn’t played games in forever. (34 years old now) I knew I could remap the buttons if needed, but the melee button they made Y. I pressed down the right stick every damn time as a built in reaction from years back.
I don’t know why I felt I needed to say that, but I tell you when you find yourself looking through binoculars and getting lit up at point blank range it reminded me how frustrating games can get during quick scenarios.
So aggravating.
Technically Xbox and Playstation are the ones that are reversed. Nintendo’s scheme came first and follows right=forward left=back. Then when the PlayStation came out Sony followed the same scheme in Japan, but picked a symbol that was perceived in opposite ways in Japan and the rest of the world for accepting something (⭕), so they inverted the scheme for most of the world. And then Microsoft mixed Nintendo’s letter semantics with Sony’s button position, creating the current mess.
Final Fantasy II on the SNES trained me that right button = okay and bottom button = back. I just got used to switching back and forth when the PS1 came out.