Electron apps are great for one thing, quick releases. Other than that there is far too much that can go wrong and you end up with an incredibly resource (mostly memory) intensive application.
In comparison the native solutions I’ve seen run on about 20-200mb instead of 600+
This is why Half Life was a game changer. Played that on a 400Mhz machine with an 8MB graphics card. Ran like a top.
50MB fully playable demo, hooked me. Took all night and several tries to get that over dialup, but I got it done and played till dawn.
Even Half Life 2 could be played on crappier hardware without too much sacrifice.
Looking at my work machine…Microsoft Teams is taking up over 100x as much memory as I had in my first PC.
Electron apps are great for one thing, quick releases. Other than that there is far too much that can go wrong and you end up with an incredibly resource (mostly memory) intensive application.
In comparison the native solutions I’ve seen run on about 20-200mb instead of 600+