I think in the military movies and stuff (won’t pretend I know actually military shit) that’s why we hear the term confirmed kills, and k/d is mostly heard in video games and discord bragging threads. After all from a score perspective, the person who has killed 10 people and not died should be at a higher score ranking than the guy who killed 10 people then died and had to respawn.
KD ratio is defined as kills per death not kills per life…
I think in the military movies and stuff (won’t pretend I know actually military shit) that’s why we hear the term confirmed kills, and k/d is mostly heard in video games and discord bragging threads. After all from a score perspective, the person who has killed 10 people and not died should be at a higher score ranking than the guy who killed 10 people then died and had to respawn.
Yeah I think some of the issue here is games likely just cheat math to get an answer then remove said cheat once the math works how they want again.
So something like K:D if D=0 then D is 1. Beyond that they can release the rule and let it work normally.
Otherwise to get the stat before someone has died it would have to briefly run on a kill per life. I think…