this just in: actually spending money on QA allows you to put out a higher quality product
It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.
If Agile consultant could read they’d be very upset
I really don’t like the word agile since everyone I ever met who had this in their job title was blowing up steam someones butt. Is that the job description or what is it with these agile types?
Agile used to refer to a very specific way of developing software, but then it got coopted by the mainstream where companies kept doing shit the same way they always had but calling it “agile”. It’s basically like when early Christianity became the state religion of the Roman Empire.
That’s a pretty cool comparison. Can you elaborate on that a bit? I have no idea what actually happened with christianity in ancient rome.
I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.
It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much
If that’s what it takes to ship a game that doesn’t have multitudes of game breaking bugs like they’re known for, perhaps the company has bigger problems. Like still using an engine that is this bad.
Also helps to come out with a game so popular you can bank on it for the next decade
Sounds impressive until you learn there’s like 5 qa employees.
Spoiler: It’s still really buggy.
I’m only a few hours in, but aside from the usual weird NPC behaviour this engine is known for I haven’t encountered any actual bugs so far.
yeah, the game stinks of gamebryo, but… I’ve only had one crash so far… Who would have that that all it would take to make a less buggy bethesda game was the entire QA department of one of the biggest companies on the planet.
You know you suck as a studio if your players settle for “It only crashed oncej”
You are missing the very important “so far”
because it has crashed on me many times since that post.
And they’ll still find a way to release it undercooked
“it just works”
Game is great. You people just want to bitch.
I don’t doubt a Bethesda game is great. I just doubt the launch will go smoothly
And yet, you have minor bugs and mostly positive experiences.
Oh boy, I’m sure an account with a username like yours is definitely here to make good faith arguments and have productive discussions.
Yeah because it’s incredibly hard to have the data amirite?
https://www.metacritic.com/game/pc/starfield
They just want to bitch, and you just want to make a pointless comment because my username isn’t W H O L E S O M E enough for you.
If you don’t mind the puppet faces, the Bethesda jank and playing from loading screen to loading screen, the game is great. I wouldn’t even pirate that crap.
I just imagine your life is like a 2am infomercial. Open a can and all of a sudden you’ve fallen and broken your arms 🤣.
“We assembled our best team of Creed Brattons.”
Holy shit is that the job title he held on that show? He was part of Dunder Miflin’s QA?
I thought his job was quabbity issuance?
(it’s been years since I watched the series, please don’t hate me for this) I don’t remember what that means 😅
In one of the scenes he was trying to remember what he does for a living and as he’s trying to remember he says that
Beautiful. It’s very on brand for Creed. Thank you! :)
And it’s exclusive to Xbox so ps4/5 is screwed.
I live under a rock. How does this game compare to NMS?
It’s not an exploration game really at all. Think RPG with space theme.
Apples to oranges i hear
Starfield is Fallout 4 set in space. No man’s sky is exploration in space. I prefer the latter.
Consider it as fallout 4 in space and you’re more than halfway there.
“fallout without the wacky/fun stuff” in space.
I thought that was “The Outer Worlds”?
Edit: a word.
Not really? I feel like that was a lot closer to new Vegas. That felt like a continuation of obsidian whereas starfield very much feels like a continuation of the trends between Skyrim and FO4 within bethesdas game design. If that makes sense.
Outer worlds is closer to “fallout in space” than starfield is.
Starfield is fallout without the fun stuff, which is dissapointing tbh.
Its fallout 4 in space. It doesnt compare to NMS. Or Elite, or Star Citizen.
The NMS like gameplay is like a tiny part of it. It’s a story heavy RPG first and foremost. Sure, you can do a lot of NMS style stuff, like gathering resources and scanning wildlife on a thousand planets, but that’s really not why you should get the game. You should get it if you want a massive space RPG in the style of Bethesda. And yes, this time Bethesda actually made a proper RPG.
So you mean they actually QA’d the game.
Anyone else seen the fallout 76 song it just works by the Chalkeaters?
Apparently with all that QA they still missed massive picture quality problems
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Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between “QA missed” and “deadlines required prioritizing other fixes.”
One implies that the employees are bad at their job. Which is almost certainly not the case. I haven’t played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I’m sure the QA team was frustrated letting a glaring known issue through.
QA finds issues but it’s up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don’t preorder games) we’re going to keep seeing these problems.
But as a QA professional, please don’t blame us ✌️
Hell yea brother. Lazy Dev / Lazy QA talk is shit that’s gotta stop. Dev here. No one likes to ship buggy code, it’s just gonna come back to bite us. Sometimes all you can do is ship good enough code because there are 20 more Jira tickets coming down the pipe.
The teams behind a single AAA game are often as big or bigger than your average tech startup. It’s competing priorities all the way up and down the ladder and devs and QA often have very little influence over this.
It’s blatantly obvious and makes the game look like shit. This should not a low-prio bug, this should be a showstopper.
If you’ve got 8 minutes to spare, this video explains why it’s not that easy: Why Do We Ship Buggy Games? - A Look Behind the Scenes - Extra Credits
Yeah I don’t buy it. This is not a new engine they just developed, or some obscure complicated feature. This is one of the core functionalities of the game engine: render the game world onto the screen. And it’s an engine they developed in-house. They have been working on this game for years and years, and all that time no one noticed that output of the rendering engine is incorrect and everything looks washed out?
In the current state, the game should not have been released at all. If this is something that was fundamentally unfixable they should have pulled the plug and cancelled the game.
Is it possible you only watched the first half? From 3:30 onwards the video digs into why it’s hard to push a release date.
Yes I did. I’m not saying they should have pushed the release date but cancelled the release entirely. As in: never release it and refund everyone who preordered it.
As someone who works in software dev, QA is a godsend to developers. Thank you for your sacrifice lol
tl;dw
HDR is broken (or all colour grading)I’ve been in the SpecialK discord all of yesterday messing with stuff and went to bed.
Now I wake up and find that not only did they (SpecialK devs) fix the 8bit pipeline problem, but it paves the way for real HDR in all Direct3D12 games.
You have until launch day to return pre-orders and I was considering it, but we might have fixed HDR/black levels now.
Ayo what’s starfield and why is it suddenly everywhere?
Most recent RPG game from Bethesda. This studio got very famous for their Elder Scrolls and Fallout games, hence the widespread hype.
I’d say Bethesda got famous for building games around a shit ton of bugs.
Hey that’s the game with all the bugs!
I wanted to look at Starfield on Bethesda’s website, but the site bugged out loll
Big corporate’s latest data miner/spyware diguised as a game.
Source: trust me bro
I’ve watched multiple reviews though that have said some variation of “yup, it’s a Bethesda game, bugs and all”
But it IS still the least buggy Bethesda game yet, that I believe. If all people got to complain about is lack of some HDR shit, theres not much to complain about.
I’ve only found a few bugs so far: One enemy floating in air, and followers who aren’t good at following.
As an old fart that started playing TES on DOS I have to disagree.
That I can believe. I’m too young for that. Didn’t get to play until Morrowind.
Watched twitch streams out if curiosity. This is a bathesda game in every way. Which is fine, but it feels like we’re being told it’s not. And it is.
You gotta do, what you gotta do.