• KᑌᔕᕼIᗩ@lemmy.mlOP
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      1 year ago

      It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.

        • Haui@discuss.tchncs.de
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          1 year ago

          I really don’t like the word agile since everyone I ever met who had this in their job title was blowing up steam someones butt. Is that the job description or what is it with these agile types?

          • ChickenLadyLovesLife@lemmy.world
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            1 year ago

            Agile used to refer to a very specific way of developing software, but then it got coopted by the mainstream where companies kept doing shit the same way they always had but calling it “agile”. It’s basically like when early Christianity became the state religion of the Roman Empire.

            • Haui@discuss.tchncs.de
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              1 year ago

              That’s a pretty cool comparison. Can you elaborate on that a bit? I have no idea what actually happened with christianity in ancient rome.

      • Harrison [He/Him]@ttrpg.network
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        1 year ago

        I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.

        • Rolder@reddthat.com
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          1 year ago

          It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much

        • Neato@kbin.social
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          1 year ago

          If that’s what it takes to ship a game that doesn’t have multitudes of game breaking bugs like they’re known for, perhaps the company has bigger problems. Like still using an engine that is this bad.

    • fidodo@lemm.ee
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      1 year ago

      Also helps to come out with a game so popular you can bank on it for the next decade

    • synicalx1@sopuli.xyz
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      1 year ago

      I’m only a few hours in, but aside from the usual weird NPC behaviour this engine is known for I haven’t encountered any actual bugs so far.

      • Dubious_Fart@lemmy.ml
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        1 year ago

        yeah, the game stinks of gamebryo, but… I’ve only had one crash so far… Who would have that that all it would take to make a less buggy bethesda game was the entire QA department of one of the biggest companies on the planet.

          • Dubious_Fart@lemmy.ml
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            1 year ago

            You are missing the very important “so far”

            because it has crashed on me many times since that post.

    • Orphan@lemmy.world
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      1 year ago

      Starfield is Fallout 4 set in space. No man’s sky is exploration in space. I prefer the latter.

        • EmotionalSupportLancet [undecided]@hexbear.net
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          1 year ago

          Not really? I feel like that was a lot closer to new Vegas. That felt like a continuation of obsidian whereas starfield very much feels like a continuation of the trends between Skyrim and FO4 within bethesdas game design. If that makes sense.

        • 小莱卡@lemmygrad.ml
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          1 year ago

          Outer worlds is closer to “fallout in space” than starfield is.

          Starfield is fallout without the fun stuff, which is dissapointing tbh.

    • Ser Salty@feddit.de
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      1 year ago

      The NMS like gameplay is like a tiny part of it. It’s a story heavy RPG first and foremost. Sure, you can do a lot of NMS style stuff, like gathering resources and scanning wildlife on a thousand planets, but that’s really not why you should get the game. You should get it if you want a massive space RPG in the style of Bethesda. And yes, this time Bethesda actually made a proper RPG.

    • CreateProblems@corndog.social
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      1 year ago

      Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between “QA missed” and “deadlines required prioritizing other fixes.”

      One implies that the employees are bad at their job. Which is almost certainly not the case. I haven’t played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I’m sure the QA team was frustrated letting a glaring known issue through.

      QA finds issues but it’s up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don’t preorder games) we’re going to keep seeing these problems.

      But as a QA professional, please don’t blame us ✌️

      • MeatsOfRage@lemmy.ca
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        1 year ago

        Hell yea brother. Lazy Dev / Lazy QA talk is shit that’s gotta stop. Dev here. No one likes to ship buggy code, it’s just gonna come back to bite us. Sometimes all you can do is ship good enough code because there are 20 more Jira tickets coming down the pipe.

        The teams behind a single AAA game are often as big or bigger than your average tech startup. It’s competing priorities all the way up and down the ladder and devs and QA often have very little influence over this.

      • BorgDrone@lemmy.one
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        1 year ago

        It’s blatantly obvious and makes the game look like shit. This should not a low-prio bug, this should be a showstopper.

          • BorgDrone@lemmy.one
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            1 year ago

            Yeah I don’t buy it. This is not a new engine they just developed, or some obscure complicated feature. This is one of the core functionalities of the game engine: render the game world onto the screen. And it’s an engine they developed in-house. They have been working on this game for years and years, and all that time no one noticed that output of the rendering engine is incorrect and everything looks washed out?

            In the current state, the game should not have been released at all. If this is something that was fundamentally unfixable they should have pulled the plug and cancelled the game.

            • bleistift2@feddit.de
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              1 year ago

              Is it possible you only watched the first half? From 3:30 onwards the video digs into why it’s hard to push a release date.

              • BorgDrone@lemmy.one
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                1 year ago

                Yes I did. I’m not saying they should have pushed the release date but cancelled the release entirely. As in: never release it and refund everyone who preordered it.

      • stratoscaster@lemmy.zip
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        1 year ago

        As someone who works in software dev, QA is a godsend to developers. Thank you for your sacrifice lol

    • ShortFuse@lemmy.world
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      1 year ago

      I’ve been in the SpecialK discord all of yesterday messing with stuff and went to bed.

      Now I wake up and find that not only did they (SpecialK devs) fix the 8bit pipeline problem, but it paves the way for real HDR in all Direct3D12 games.

      You have until launch day to return pre-orders and I was considering it, but we might have fixed HDR/black levels now.

    • undeffeined@lemmy.ml
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      1 year ago

      Most recent RPG game from Bethesda. This studio got very famous for their Elder Scrolls and Fallout games, hence the widespread hype.

      • onichama@feddit.de
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        1 year ago

        Hey that’s the game with all the bugs!

        I wanted to look at Starfield on Bethesda’s website, but the site bugged out loll

  • iAmTheTot@kbin.social
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    1 year ago

    I’ve watched multiple reviews though that have said some variation of “yup, it’s a Bethesda game, bugs and all”

    • emptyother@programming.dev
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      1 year ago

      But it IS still the least buggy Bethesda game yet, that I believe. If all people got to complain about is lack of some HDR shit, theres not much to complain about.

      I’ve only found a few bugs so far: One enemy floating in air, and followers who aren’t good at following.

    • ImFresh3x@sh.itjust.works
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      1 year ago

      Watched twitch streams out if curiosity. This is a bathesda game in every way. Which is fine, but it feels like we’re being told it’s not. And it is.