• samus12345@lemmy.world
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    1 year ago

    I does indeed start out slow, but it gets better after a certain point in the main quest. It’s a fairly standard Bethesda open world game, so just don’t be expecting something more and you should enjoy it. One thing I’ve appreciated as a hoarder is that your run speed doesn’t decrease even when you’re hugely encumbered, your stamina (oxygen) just goes down as if you were sprinting.

  • Bluefold@sh.itjust.works
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    1 year ago

    There’s a trait you can pick that exactly explains my problems.with the game. The trait is ‘Dream Home’. It is described as

    ‘You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.’…

    I thought this was a cool way of adding increased difficulty for myself. I tend not to play at the hardest setting because I don’t have much time to play. But having to plan ahead and work around this limitation sounded like it would add an interesting wrinkle to the strategy I’d have in the game.

    However, when you start the game you discover that the loan has to be paid off in full… And you have unlimited time to pay it off. The only way to be foreclosed upon is if you actively go tell the bank to foreclose on you. It’s like they had the idea, but couldn’t be bothered to implement it.

    What’s worse is 120k is nothing in the game. You can easily get there within a few hours of play. This is just one example, but it speaks to the game’s complete unwillingness to give the player anything negative or push them any way from their ‘freedom’. The sheer fact you are not locked out of any faction or faction mission is another example. There are 0 stakes in the game and you feel 0 connection to the people you meet or places you visit. Not helped by Sarah potentially being one of the most annoying judgemental characters in any Bethesda game I’ve ever encountered.

    Update: I eventually visited this ‘Dream House’. It kinda sucked. The planet it is on is kinda ugly. There is more to this mechanic than I originally thought, however. When you visit you can pay 500 credits for 1 week of access as a ‘payment’ towards the principal. Still very deceptive of the original description.

    • XanXic@lemmy.world
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      1 year ago

      Why didn’t you pick any of the more negative traits? Like your example is the most basic harmless one. There’s ones with way more downsides. Did you pick the ‘2 loving parents’ trait and are mad they don’t kill you on sight? lmao. Like I picked wanted where I always have a bounty and it’s cool. I’ve had a bounty hunter show up in the middle of a boss fight before. Both in space and on ground. Added a decent complication. A few of the others are pretty long term negatives like weakening aids and food.

      I also don’t know if you explored much because the game has a pretty robust ailments system. Like if you pre-plan sure you can have all the expensive cures on hand, but you can get quite a few ailments at once from fucking around. I had a cough for like 4 hours because I couldn’t find an aid for it. I eventually had to go to a doctor to get rid of it.

      • Bluefold@sh.itjust.works
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        1 year ago

        I did pick other negative traits. My problem with this one is it straight up lies to you in the description. You think it is going to be negative but instead it is the most basic boring version of what that trait could be. I’ve explored many hostile environments where conditions are common and haven’t had a situation where I didn’t already have the sure on hand but I tend to loot a lot.

        You can’t change your traits after starting. For my play style, this one should have been perfect. Instead it just sucked all fun out of the potential mechanic.

        • Dubious_Fart@lemmy.ml
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          1 year ago

          its like the trait that gives you living parents.

          makes a big deal out of having to send them money every week.

          Its little more than a rounding error on your accounts, the amount you end up sending.

          And they end up giving you several amazing things or free.

          spoiler

          ___ A big honkin awesome ship, Thats got amazing cargo capacity for as early as you get it: Just gotta visit them a few times to get it and a pretty fuckin awesome pistol that, when i got it, was outdamaging everything i had except shotguns by at least a factor of 2.

          Seriously, money in this game is a joke. Getting to be a rich removed is easier than building water purifier settlements in Fallout 4.

    • UnverifiedAPK@lemmy.ml
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      1 year ago

      The sheer fact you are not locked out of any faction or faction mission is another example.

      Ah, so Skyrim in space

          • KSP Atlas@sopuli.xyz
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            1 year ago

            I feel like dyson sphere program is somewhere further, it being a sandbox factory game means you can do basically as much as you can reasonably handle on your computer, although story wise it’s not great since it’s not meant to be a story game

          • qarbone@lemmy.world
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            1 year ago

            I think it’s because so many space games try to dazzle with the unfettered dream of exploring the endless cosmos. But you obviously can’t fill an endless cosmos with interesting things to do. Hell, most of space is just dead rocks and hot gas.

    • TowardsTheFuture@lemmy.zip
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      1 year ago

      Man. Was really hoping to be wrong about it, but I mean, it is bethesda. Can’t expect a full up to date game without gamebreaking bugs or missing features when they could just rely on unpaid mod creators for that.

  • iterable@sh.itjust.works
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    1 year ago

    Rule of thumb. Wait until you see top ten mod lists for Bethesda games and is at least on sale.

      • qarbone@lemmy.world
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        1 year ago

        Impossible. There is no time to have created a list of mods. Unless the list is just BetterHUD and a few options for Reshade

    • b3nsn0w@pricefield.org
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      1 year ago

      i have gamepass unrelated to this game, i’m probably going to try it out if the dlss mod can be installed on the gamepass version (which looks like it can be). if the game sucks, i’m happy, nothing kills excitement better than actually experiencing the thing and getting disappointed, so i can finally evict this game from my head. and if the game doesn’t suck, i’m also happy because all these years later i finally get to play star citizen, i just apparently had to wait for bethesda to make it.

  • Papercrane@feddit.de
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    1 year ago

    I didn’t play starfield but watched around 2 hours of gameplay. The story was kinda nonsense, the gameplay I can respect but I know it wouldn’t be for me. Like everyone says it’s fallout in space, but it seems like it takes itself much more serious

  • ErinCrush@lemm.ee
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    1 year ago

    Stop complaining. Play it if you want, don’t if you don’t want to. People just like to be popular and liked. Everyone bandwagoned on Baldurs Gate being good but I can’t think of a type of game I hate more than that. Now everyone is bandwagoning on this because A- they don’t have an Xbox or a PC, or B- they want to be cool and alternative.

    I mean come on, last week everyone was saying “omg Baldurs Gate has no microtransactions! Roleplaying! GOTY!” And now with Xbox/Bethesda making a game just like that, you guys instantly roast it for being…a Bethesda game.

    • Takatakatakatakatak@lemmy.dbzer0.com
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      1 year ago

      I cannot stand turn based combat and generally avoid RPG’s these days and even I think this is a ridiculous take.

      I don’t own BG3 but I’ve played at a friend’s place and that game is about a thousand levels deeper than Starfield. If you like RPG’s and mucking around with dice whilst you play computer games, BG3 is a god damn masterpiece.

      • couragethebravedog@lemmy.world
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        1 year ago

        I hate those types of games and I’ve still managed to sink 50 hours in bg3 and I’m not even done with the first act yet. It’s the new standard for AAA gaming.

        • Takatakatakatakatak@lemmy.dbzer0.com
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          1 year ago

          The larger studios need to take notice. All of the positive press and heartfelt words about this game have been heard the world over.

          You CAN deliver a complete product with no microtransactions and have people absolutely frothing over it and make a big pile of cash.

          It’s REALLY not my cup of tea, but I can’t pretend for one second that the game isn’t the absolute tits. It’s fucking amazing, really. I just can’t do turn based. At that point I may as well get a DND group together.

          • Hadriscus@lemm.ee
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            1 year ago

            Oh, it’s turn-based?? I thought I would buy it but turn-based completely ruin the immersion for me. I never understood how you’re supposed to suspend your disbelief when everybody politely waits for the opponent to strike.

    • fosforus@sopuli.xyz
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      1 year ago

      Yeah, I’ve been wondering about BG3. It seems like the main game mechanics are horrible, but perhaps the story is good. So it sounds to me like a fantasy Disco Elysium.

      • ErinCrush@lemm.ee
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        1 year ago

        My GF played it a lot and I saw so many bugs, quests breaking, and crazy difficulty spikes. But when Bethesda has some bugs? Oh my gosh, people start rioting. People just love to hate when they get the chance.

        • Meowoem@sh.itjust.works
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          1 year ago

          Yeah it’s weird, I’ve seen a few really annoying bugs in bg3 and a fair bit of plot confusion and quest muddling - if Todd had made it people would be screaming about that and ignoring all the great parts.

          Half my inventory is full of random things I don’t know if I need, most from weird side quests that were never really explained or resolved in any meaningful way and I’ve forgotten about. The writing isn’t bad but it’s often confusing, I often find myself having to pick at random because I haven’t memorized enough weird names and background lore to know what I’m actually saying.

          The leveling and combat system is top notch though so props to them for inventing that.

          And I’m certainly not saying it’s not great, it’s a great game and a lot of fun but if it had been the target of a anti circlejerk rather than a pro one we’d be seeing a totally different side to it.

          • ErinCrush@lemm.ee
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            1 year ago

            Exactly. It always seemed to me like the game was held together by tape and toothpicks. If Bethesda, EA, Ubisoft or some other bigger company had made the game, people would give it a 6-7/10 and would complain up and down about the mechanics.

      • PreachHard@mander.xyz
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        1 year ago

        Exactly all the hype started after the game released and people banged on about how fucking amazing it is. Nearly 200hrs later and I concur.

      • PM_ME_FEET_PICS@sh.itjust.works
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        1 year ago

        It’s was a game that was in development for 4 years and they released it still in beta. Only 3 of the 7~ game destroying bugs have even been addressed yet. 4 of them existed and were reported on in the Early Access.

        The writing is sub Bethesda, typical of LS.

        Enemy base is very weak. Only like 10 different types of enemies in a world with hundreds.

        • bitsplease@lemmy.ml
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          1 year ago

          Enemy base is very weak. Only like 10 different types of enemies in a world with hundreds

          This alone tells me you barely played the game lol, there are well over 10 distinct enemy types in the first act alone. Hell, I think you might run into close to 10 enemies before you even get off the Nautilus

          The writing is sub Bethesda, typical of LS

          And this either tells me the same as the above, or that you just have awful taste. The writing is one of the strongest points about the game, and nearly every review of the game agrees, whereas shitty writing is practically a cornerstone of Bethesda at this point.

          Totally with you about the bugs, and I also find it frustrating that a lot of bg3 fans are willing to just pretend those bugs don’t exist when disgusting it. Everything else you said is just idiotic though

          • PM_ME_FEET_PICS@sh.itjust.works
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            1 year ago

            The writing is very mid. It’s cute that you’re still in the honeymoon period with the game.

            Predictable main story, shoehorned characters and short boring responses.

    • GoodEye8@lemm.ee
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      1 year ago

      Well if you want to get nitpicky there’s no “roleplaying” in a Bethesda games because there are no bad outcomes. Minor spoilers about BG3.

      For instance in BG3 I went into a camp swords blazing and murdered everything in sight. Turns out I killed a recruitable companion along the way that I never would’ve found out if I hadn’t read about it online. Technically speaking that’s an undesirable outcome because I’m going to miss out on some content but at that moment I didn’t give a fuck and similarly the game just went along with it. At no point did the game even hint that maybe I shouldn’t kill that character, if anything the game told me the objective is to kill that character. Had it been a Bethesda game I 100% would’ve been prevented from just murdering that companion and the game had given me a chance to recruit them.

      Similarly I reloaded one hard fight 4 times to save a character who was relatively important to the story. That bitch just kept on running into AOE effects and getting herself killed. BG3 didn’t give a fuck if that character lived or died because the story would’ve continued without her. We all know how Bethesda handles characters that are important to the story, they literally cannot die.

      And finally I’m currently at a point where the game gave me 2 choices, either I send one of my companions into eternal servitude or another character important to the story dies. Maybe there’s a third option that lets me save both but I might’ve missed it. If this was a Bethesda game there wouldn’t even be such a situation because it doesn’t matter what you choose, either option has a bad outcome.

      And those are just examples from my current playthrough. From what I’ve seen others play you might not even get to those decisions, which means some decisions will lock out other decisions down the line and that’s once again something Bethesda does less and less with each game

      Baldurs gate 3 gets praise because it’s a great game, Starfield gets shit because underneath it’s just Skyrim in space. Are we supposed to give praise for a game that follows a decade old design philosophy? If Doom 93 came out today should we lose our collective minds? No, because the industry has moved forward. Our expectations should be higher than Skyrim. There are good things about Starfield. The moment to moment combat seems excellent and Bethesda clearly has improved the visuals compared to FO4 and FO76. But the rest of the game seems it could’ve just as well been released back in 2011.

      And before you think I’m some hyped up tweeb who is now disappointed that Starfield didn’t live up to the hype, I haven’t been hyped about a Bethesda game since Fallout 3. I’m well aware how easily Bethesda springs up hype and how the final product doesn’t really match the hype they promote. I had pretty basic expectations of what Starfield might be and I feel like Starfield was pretty much in the ballpark to the expectations I had: good shooting, lots and lots of loading screens and menus and very little of actual “space”. That’s to say I didn’t have high expectations in the first place.

      • szczuroarturo@programming.dev
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        1 year ago

        That would explain why out of all of Skyrim i only remember the fact that you could kill the girl that invites you to dark brotherhood amd subsequently destroy it.

    • mranachi@aussie.zone
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      1 year ago

      I think the microtransactions praise was more are, non predatory marketing / extracting every last cent praise. Didn’t Stanfield have a premium cost to pay a week earlier or something? Is that not a similar concept, albeit nowhere near as shit as microtransactions.

      Are we not all tired of being wrung out for our cash? What’s so wrong with just charging what you need so that you can make a game.

  • Hot Saucerman@lemmy.ml
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    1 year ago

    I don’t get it.

    People wanted another Bethesda game.

    They got what they wanted.

    I said in 2008, after playing the first Fallout game by Bethesda instead of Black Isle: “Only Bethesda could manage to make a post apocalyptic prostitute boring.

    They’ve always been boring, they’ve always had ugly character models, and the writing has always been bad. You get what you paid for. A Bethesda game.

      • Hot Saucerman@lemmy.ml
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        1 year ago

        Skyrim is literally one of their worst-written games and only has a saving grace of a wide open world that is interesting to explore.

        Personal opinion, Morrowind was still boring, but had the best writing, best style, and required the most from the player. Morrowind was peak Bethesda and that was over 20 years ago.

          • Hot Saucerman@lemmy.ml
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            1 year ago

            Morrowind is a role-playing game, and in this role, you needed to be able to do things like research the world you’re in to figure out what to do, not have a rando who has a big fancy exclamation point above him telling you exactly where to go with a waypoint. It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, I don’t want to think hard.”

              • Poggervania@kbin.social
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                1 year ago

                I don’t think the dude was insinuating that they thought people were “brain-dead” because they enjoyed Skyrim more than Morrowind - it’s literally just the way the games are.

                Like you said yourself, waypoints were added for a reason. Morrowind can be pretty bullshit at times with directions, and the game does straight-up lie to you a few times, but you also can’t deny that Skyrim is literally telling you to go that arrow on your compass for every single quest. One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.

              • ZephrC@lemm.ee
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                1 year ago

                Really. You’re gonna pull the people like different things argument after telling this person that they’re just pretending to enjoy Morrowind? That’s some next level hypocrisy right there.

              • Remmock@kbin.social
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                1 year ago

                I don’t know why people pretend they actually enjoyed sitting there deciphering all the text/journals/notes/etc. to get directions and navigate the world and enjoyed it.

                This was you saying the way you don’t like is wrong.

        • SwampYankee@mander.xyz
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          1 year ago

          Starfield at launch is more compelling than Fallout 4 or Skyrim, but falls short of Morrowind. It’s in the mix somewhere alongside Oblivion and Fallout 3, IMO.

    • Ertebolle@kbin.social
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      1 year ago

      I think the fundamental problem is that people had different expectations for a game set in space, both because Bethesda stoked them (all of that talk of having the idea decades ago / first new franchise in however many years / Microsoft bought the company just to get it as an exclusive / etc) and because after No Man’s Sky people kind of expected that with their budget / resources they would manage to fix that game’s problems and create something richer + more seamless.

      In retrospect, if they’d simply sold it as “Skyrim in Space,” admitted to the limitations up front - same underlying engine, limited amount of variety to procedurally-generated content, loading screens instead of seamless takeoff/landing, etc - and not pretended that it was something new, the response would have probably been much more uniformly positive.

        • Hot Saucerman@lemmy.ml
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          1 year ago

          Everyone recalls, but they also recall Hello Games spending the next several years fixing the game and fleshing out to be closer to their original vision, which is what they were selling to people: their vision. They should have been selling the game, not the vision, but they took their fuckup on the chin and risked a lot. There was no gaurantee they would appease gamers and they essentially had no income except for continued sales of No Mans Sky.

          Also NMS was Hello Games’ first real big game ever, so you can give them a little slack for having no idea what they’re doing.

          Bethesda is a 30+ year old juggernaut who waits for modders to fix their games and has been re-releasing their last successful game for a full decade now.

          Hello Games made NMS better because they felt bad. Bethesda made Skyrim better to re-release it and get more money.

          Also, Hello Games is just 26 people and Bethesda is 420 people and owned by Microsoft.

          • Viking_Hippie@lemmy.world
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            1 year ago

            Bethesda is 420 people

            So what you’re saying is that they smoke a lot of weed? Would explain a few things tbh 🤔

            • Hot Saucerman@lemmy.ml
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              1 year ago

              I think the difference here is Hello Games took a big risk taking 2-3 years to fix it while asking for nothing more in exchange. What they did is basically unheard of because its hard to pay people without known future income.

              Do you think Bethesda will take 2-3 years to “fix” this? I don’t.

      • Hot Saucerman@lemmy.ml
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        1 year ago

        I think you’re on the right track, but I think it’s also because recent games did better with similar ideas. People shat all over Mass Effect Andromeda, but it hid loading screens behind interplanetary and FTL travel that was actually visualized. In my brain, I know they’re cutscenes to cover for loading data, but it’s enough to take you out of it being a “game” and allowing you to suspend your disbelief. It’s hard to suspend disbelief when there’s a loading screen constantly in front of you.

        • HelixTitan@beehaw.org
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          1 year ago

          Yeah, but you can do the same thing in Star Field, just takes a bit of learning. You get the exact same cut scenes for loading even, ala Mass Effect. The reality is the game offers fast travel, as essentially jumping 5 times and loading and seeing the cut scenes is the same thing as just loading to the end.

          This game feels more like a test, do you actually want to explore, or do you want to hop point to point for the quest. You can do either. It just seems to offer fast travel as the first option, but you can take the slow way around too

      • Terrasque@infosec.pub
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        1 year ago

        after No Man’s Sky people kind of expected that with their budget / resources they would manage to fix that game’s problems and create something richer + more seamless

        That was basically what I hoped for. NMS type game, but with Skyrim/ fallout level modding, stories, quests and deeper meaning to it.

        And with better procgen. They have the manpower and expertise to do that.

        I haven’t bought the game yet, waiting to see the initial responses. Now… I’ll probably pick it up on sale sometime, when bugs are fixed and there’s solid mods.

        • greenskye@lemm.ee
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          1 year ago

          Honestly I still think waiting to buy a Bethesda game is smart if you aren’t a huge fan or something. Skyrim was pretty crap at launch and all the praise it gets now is mostly referring to Skyrim well after launch when patches and mods turned it into something good.

        • drcobaltjedi@programming.dev
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          1 year ago

          I mean, it is extremely polished. I have encountered a total of 2 bugs over my entire playtime. By this time in fallout 4 I lost track of the number of bugs I saw, things jittering atound, people’s faces acting wonky, nome of that here.

    • Jerbil [comrade/them]@hexbear.net
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      1 year ago

      I think expectations were just really high because it was in development for 7 years. It’s pretty clear it was made with some of the Fallout 4 bones though and that technology just advanced passed them in the time it took them to make it. The jump from Morrowind to Oblivion to Skyrim was pretty large in a lot of ways but its almost a Duke Nukem Forever situation except they wisely chose not to scrap the game 12 times to implement every new gimmick.

        • SwampYankee@mander.xyz
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          1 year ago

          The Creation Engine itself is just Gamebryo with a flashlight duct taped to it. IMO the engine is a huge part of what makes Bethesda games so fascinatingly unique.

          • Awoo [she/her]@hexbear.net
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            1 year ago

            The engine should be rebuilt from the ground up though. It’s full of problems and it’s fundamentally dated, for example one of the most obvious things a new version of the engine should include is making the world completely seamless - no more loading instances, no more loading screens entering interiors, etc etc. But all the other problems with the engine need addressing. And they can do a huge amount to make it better for the mod scene if they rebuild.

            Continually slapping more and more fixes on this engine fundamentally ignores the fact it is impossible for it to get around several issues it has at its core without a rewrite.

            • SwampYankee@mander.xyz
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              1 year ago

              I mean, it’s already probably the best engine for moddability in open world games out there. I’m not sure what keeps them from creating seamless worlds, but they seem to have made some strides in that direction with Starfield. Almost no one codes a game engine from scratch, and I don’t know that Bethesda would be able to maintain the things that make their games unique if they did.

            • SwampYankee@mander.xyz
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              1 year ago

              This engine is already great for modding, but I suppose it can always be better. Do you know any technical details about why the worlds can’t be made seamless? There were open cities mods for Oblivion & Skyrim, so it seems like it’s probably technically possible. Seems like that may be more of a compromise related to memory allocation on consoles.

              I dunno, I don’t expect Bethesda to write a new engine from scratch, no one does that. They made New Atlantis seamless to an extent I haven’t seen in previous Bethesda games, so as long as they keep making incremental improvements, I’ll be satisfied.

    • Balinares@pawb.social
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      1 year ago

      They’ve always been boring

      Strongly disagreed. Pre-Oblivion their games were great. Hoping for a return to engrossing stories taking place in a rich, expansive universe was not entirely unreasonable.

      • Hot Saucerman@lemmy.ml
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        1 year ago

        Morrowind was their best, but I would say 21 years on, it’s really tough to be like “Yeah, this time they’ll get back to their roots.” No, it’s time to move on. All the people who made those games what they were have retired, moved on, or died.

        • Balinares@pawb.social
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          1 year ago

          Well, I’d argue that Daggerfall was their best game, story-wise, but Daggerfall is even older. And that’s the point, isn’t it? More time passed between Skyrim and Starfield than between Daggerfall and Oblivion. A lot can change in so many years, and I do believe that hoping for something new was not entirely unreasonable.

          Then again, the keyword there is entirely, isn’t it. I personally didn’t expect very much from Starfield, and, also personally, I can’t say I fully understand the amount of hype surrounding it.

        • Takatakatakatakatak@lemmy.dbzer0.com
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          1 year ago

          Surely there’s an element there of rose tinted glasses? All of us were 21 years younger. There were less games coming out and they were harder to get for many of us.

          You didn’t need to work so damn much to keep your head above water, or were below working age altogether. It was a lot easier to find the time to really immerse yourself in the lore and it required a lot of reading both in-game and out.

          It was also all new to us, truly novel experiences with every leap in gameplay, graphics or mechanics being applied to brains that weren’t completely immune to dopamine and over-stimulated constantly.

          I played Ultima VII so much that my friends and I would quote the game to eachother at school…we were fully immersed in it and it was bloody huge for its day.

          To be honest I barely even try with these type of games anymore. I know it isn’t going to satisfy me. I tend to enjoy mastering movement mechanics and skill based competitive games. Sure, they also release the same game every year repackaged, but there’s usually enough of a tweak to movement mechanics and gun physics that it’s a challenge to get gud again and I get a real kick out of genuine competition.

          I played Starfield for several hours on the weekend and I do my best not to judge too harshly given what I’ve said above but I feel as though there will never be a game ever again that grabs me enough to make that genre worth paying the money. It’s me that’s changed moreso than the lore being watered down. “Damn you, Avatar!”

          • CaptainEffort@sh.itjust.works
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            1 year ago

            I grew up with Skyrim and mod it religiously - that’s where my nostalgia comes from. And even I’ll say that Morrowind completely blows it out of the water on nearly every front.

            Skyrim’s a lot more accessible, and I love it for that, but that’s about it.

      • SwampYankee@mander.xyz
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        1 year ago

        I’d recommend you go back and read some critical reviews of Arena and Daggerfall. The complaints are exactly the same: the graphics engine is out of date, the characters are lifeless, the writing is just okay, the story is shallow, etc. Bethesda has scaled back the RPG mechanics since Morrowind, for sure, but their games ultimately have the same Bethesda DNA, for better or worse. For what it’s worth, I’m enjoying Starfield at launch much more than Fallout 4 even now, updated, expanded and modded.

        • Balinares@pawb.social
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          1 year ago

          My friend, I don’t need to go read the video game history about Daggerfall: I wrote some of it. :)

          And I stand by my statement. That game was the height of storytelling that came out of Bethesda in a bunch of small but important ways, although Morrowind is not far behind, in a somewhat different fashion. And there is a definite shift in the series from the moment Ted Peterson left the team. Patently, not a shift I am personally very fond of, but to each her own.

          • SwampYankee@mander.xyz
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            1 year ago

            I can’t remember all that well, I was a child at the time, lol. I go back to Morrowind once in a while, and I do find the writing to be more immersive, as opposed to the more recent games where it’s a series of linear, ham-fisted novellas. So far, Starfield seems much improved over Fallout 4 or Skyrim in that regard, but I’m not all that far in.

  • yoink [she/her]@hexbear.net
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    1 year ago

    hmmm people seem to like this thing i don’t like

    ah it’s because they’re actually lying for the purposes of fooling me, the objectively correct main character

    • Mojo@ttrpg.network
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      1 year ago

      At least I thought so. Refunded after 10 hours on Steam.
      Did not feel like a game from 2023. Did not want to pay that much for that quality.

    • Amaltheamannen@lemmy.ml
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      1 year ago

      Only watched like 2 hours of gameplay footage but seems to have learned from the mistakes of Fallout 4 while keeping the fun stuff like legendary items and weapon customization. If you like Bethesda games and sci-fi I think you’ll love it.

    • mayo@lemmy.today
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      1 year ago

      No it’s just another video game. The core competency of this developer is dialogue interaction or dialogue puzzles that help create a sense of immersion in a world with lots of RPG mechanics. It is more or less in line with their previous games. There are quite a few tacked on features.

      There’s so much media coverage of video games these days I think it makes it hard to just have them stand on their own merits without having every detail examined and compared across every game that has ever released. People who are spending the money on video games as entertainment will be entertained, but this isn’t a genre defining product and it isn’t a flop either.

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      1 year ago

      No nor is it “buggy” by any real stretch.

      People like to shit on every Bethesda game since they don’t like their brand of RPG. For them roll playing means you can do whatever the fuck you want. Do you want to go off and kill every person in sight, well it’s a bethesda RPG so yeah go for it. Do you want to go into people houses at night and steal all their food and mess up the place? go for it. Do you want to… etc. Hell this idea runs so deeply, there’s a mechanic in oblivion I beat you didn’t know existed, goblin warfare. It’s real, it’s just also buggy.

      Yeah it’s another bethesda RPG, now with space. I’ve been having a blast with the game so far.

    • yoink [she/her]@hexbear.net
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      1 year ago

      I’m about 20 hours in and enjoying it immensely, for what it’s worth

      I think a lot of people had expectations way too high for it, expecting to have a life replacement ala Star Citizen - I didn’t follow any of the marketing, and I’m genuinely enjoying the story and the atmosphere a tonne

      It is very Scifi Fallout (love to pick up trinkets) and imo it’s come out really well

  • AlexWIWA@lemmy.ml
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    1 year ago

    Me as fuck. Though I just keep it to myself instead of trying to ruin my friends’ enjoyment.

  • GreenBottles@lemmy.world
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    1 year ago

    I literally spent my entire Labor Day weekend playing this game so anybody that says it’s boring I’d really don’t understand what they’re talking about

    • Asafum@feddit.nl
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      1 year ago

      I have so many hours on my save for a game that just released Thursday night that I should be ashamed… It’s literally in the days, not hours anymore.

      I can’t stop lol