no banana@lemmy.world to Lemmy Shitpost@lemmy.world · 5 months agoDamn it Salmolemmy.worldimagemessage-square25fedilinkarrow-up1636arrow-down14
arrow-up1632arrow-down1imageDamn it Salmolemmy.worldno banana@lemmy.world to Lemmy Shitpost@lemmy.world · 5 months agomessage-square25fedilink
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up17arrow-down1·5 months agoThe real solution is to make Salmo not have a need to eat.
minus-square_stranger_@lemmy.worldlinkfedilinkarrow-up54·5 months agoBethesda implemented a train in fallout 3 as a person wearing a train for a hat. I don’t think they’re capable of solving things in normal straightforward ways.
minus-squareFiniteBanjo@lemmy.todaylinkfedilinkarrow-up9arrow-down1·5 months agoTBF the train worked really well and they managed to avoid programming vehicles from scratch.
minus-square✺roguetrick✺@lemmy.worldlinkfedilinkarrow-up11·5 months agoAnd the terrain that train is passing? Also a hat. The skybox the terrain is floating in? You guessed it. It’s hats all the way down.
The real solution is to make Salmo not have a need to eat.
Bethesda implemented a train in fallout 3 as a person wearing a train for a hat.
I don’t think they’re capable of solving things in normal straightforward ways.
TBF the train worked really well and they managed to avoid programming vehicles from scratch.
And the terrain that train is passing? Also a hat. The skybox the terrain is floating in? You guessed it. It’s hats all the way down.
Always has been.