• Michal@programming.dev
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      1 year ago

      How else do you start puzzle? I prefer to start at multiple points in the middle and then connect them.

      • IndefiniteBen@leminal.space
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        1 year ago

        The “normal” way of starting a puzzle is to start with the edges. You can find the edge pieces easier due to the flat side, which makes it a good place to start when you have many pieces.

        You have to spread all the pieces out when you get them out of the box, so it makes sense to separate out the edge pieces while you’re spreading and flipping pieces.

        • Michal@programming.dev
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          1 year ago

          The thing is if you start with a frame it takes up more space, and it’s more difficult to move finished portions unside. Without the constraints of the frame you are free to position your portions where you want before merging.

          • IndefiniteBen@leminal.space
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            1 year ago

            Okay so in reality you don’t complete the entire frame before starting anything else. It may be 90% complete after initial sorting and flipping of pieces, so there are gaps in the border through which you can move finished portions.

            Additionally, I would typically keep most of the unsorted pieces outside the frame and then build portions inside the frame.

        • Programmer Belch@lemmy.dbzer0.com
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          1 year ago

          Some puzzles have too similar edge pieces, making it difficult to get their positions right, I would guess this one doesn’t.

          I usually start with easy to spot places like a cabin in a meadow as the pieces would have a different colorscheme

          • originalucifer@moist.catsweat.com
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            1 year ago

            i have more puzzles than i can count, and many 5k. i’ve never run into edge collisions that numbers so many it couldnt be resolved with other edge pieces. maybe ive just been lucky, but ‘edge piece collisions’ arent really an issue

            i always do edges first to get an idea of dimensions, sorting all by temperature/texture/pattern (if plausible) next