I think they betted on modders to do that but after a month or two when the excitement wore off and reality hit in even the most hardcore bethesda fanboys, most of the ambitious projects got cancelled and everyone went back to modding skyrim lmao
If they wanted modders to save their game they shouldn’t have set half of it in vacuum so you can’t have s l o o t y armor without breaking the precious i m m e r s i o n
On the other hand, it’s pretty funny to see the cope modders are adding to explain it away.
“Uuuummmm AKSHUALLY my boob window space suit totally works because of magnetic fields” 😎
As somebody who put over 200 hours into the game before dropping it all at once and never looking back, yeah, I agree.
There really genuinely is a great framework here, enough to keep me interested and hopeful for the future for awhile, but the glaring issues are just too huge and, as you said, you have to keep people’s interest if you want the modding community to pick up the slack, and the main gameplay loop is just so goddamn boring.
edit: And yes, since I got 200+ hours out of it, tbh I still feel like I got my money’s worth from the game even if I can conclude that on the whole it’s a very mid experience.
I might be inclined to agree with you, if it wasnt for the absolutely atrocious amount of loading screens.
Its definitely a game where it feels like they put all their dev team effort into the first parts of the game, on the assumption that you’d be hooked enough to ignore all the rest of the bullshit, poor decisions, and bad mechanics that come later.
I think making anything of Starfield, for modders, would be such a monumentally huge task… That they could probably just do it in skyrim/fallout 4 with just a portion of the effort/stress/hassle.
I paid for skyrim on different platforms solid 3 times so I decided to uh, DIY myself a demo of Starfield, and after 2 weeks the charm wore off, after a month I just rushed to see what’s at the end, and uninstalled it
I think they wanted to do a wacky Rick & Morty multiverse thing with it but failed spectacularly at it because they didn’t really add enough meaningful variety (and nothing of consequence; this is a huge issue) to their cycle and also because they decided to try and be weird and coy about how they were going about it so frankly a lot of the player base doesn’t even really realize there are wacky alternative universes you can end up in. And again, importantly, nothing ever feels like it has any meaningful consequence the moment you buy into the whole Unity thing. Like I get if they want to make some kind of commentary on the futility of existence and the meaninglessness of life or cycles of violence, but if… do that. It feels like they are approaching some kind of meaning or commentary that they never actually reach, so instead you just have this awful cycle where to progress you have to discard all of the things which typically make progression worthwhile in this kind of experience. It’s just full of these kind of weird fucking choices, man.
soon after Starfield I finally got around to playing Outer Wilds, and despite the fact the cycle in that game is 20min instead of like 50h+, it actually serves a vital purpose to the narrative. I’m desperately resisting devolving into a cult like worship for the next 20 paragraphs praising Outer Wilds but like - go play it if you haven’t already, it’s spectacular.
I think they betted on modders to do that but after a month or two when the excitement wore off and reality hit in even the most hardcore bethesda fanboys, most of the ambitious projects got cancelled and everyone went back to modding skyrim lmao
If they wanted modders to save their game they shouldn’t have set half of it in vacuum so you can’t have s l o o t y armor without breaking the precious i m m e r s i o n
On the other hand, it’s pretty funny to see the cope modders are adding to explain it away.
“Uuuummmm AKSHUALLY my boob window space suit totally works because of magnetic fields” 😎
they did not bet on modders to do that in a month or 2, they havent even released the creation kit thing yet
I mean the modding tools are not even out…that feels a bit of over exaggeration, like of course there is less modding going towards it.
As somebody who put over 200 hours into the game before dropping it all at once and never looking back, yeah, I agree.
There really genuinely is a great framework here, enough to keep me interested and hopeful for the future for awhile, but the glaring issues are just too huge and, as you said, you have to keep people’s interest if you want the modding community to pick up the slack, and the main gameplay loop is just so goddamn boring.
edit: And yes, since I got 200+ hours out of it, tbh I still feel like I got my money’s worth from the game even if I can conclude that on the whole it’s a very mid experience.
I might be inclined to agree with you, if it wasnt for the absolutely atrocious amount of loading screens.
Its definitely a game where it feels like they put all their dev team effort into the first parts of the game, on the assumption that you’d be hooked enough to ignore all the rest of the bullshit, poor decisions, and bad mechanics that come later.
I think making anything of Starfield, for modders, would be such a monumentally huge task… That they could probably just do it in skyrim/fallout 4 with just a portion of the effort/stress/hassle.
I paid for skyrim on different platforms solid 3 times so I decided to uh, DIY myself a demo of Starfield, and after 2 weeks the charm wore off, after a month I just rushed to see what’s at the end, and uninstalled it
I didn’t even get to the end. About the time I found out that you basically just NG+ and start over I dropped my ‘demo’ like a sack of rocks.
I think they wanted to do a wacky Rick & Morty multiverse thing with it but failed spectacularly at it because they didn’t really add enough meaningful variety (and nothing of consequence; this is a huge issue) to their cycle and also because they decided to try and be weird and coy about how they were going about it so frankly a lot of the player base doesn’t even really realize there are wacky alternative universes you can end up in. And again, importantly, nothing ever feels like it has any meaningful consequence the moment you buy into the whole Unity thing. Like I get if they want to make some kind of commentary on the futility of existence and the meaninglessness of life or cycles of violence, but if… do that. It feels like they are approaching some kind of meaning or commentary that they never actually reach, so instead you just have this awful cycle where to progress you have to discard all of the things which typically make progression worthwhile in this kind of experience. It’s just full of these kind of weird fucking choices, man.
soon after Starfield I finally got around to playing Outer Wilds, and despite the fact the cycle in that game is 20min instead of like 50h+, it actually serves a vital purpose to the narrative. I’m desperately resisting devolving into a cult like worship for the next 20 paragraphs praising Outer Wilds but like - go play it if you haven’t already, it’s spectacular.
There is no piece of media I’d like to be able to experience for the first time again more than Outer Wilds.
if I get dementia at least I’ll be able to experience it again for the first time
This took me way too long to understand.
;)