• onionbaggage@lemmy.world
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    1 year ago

    I remember getting stuck on Myst trying to light a fire. I kept sticking the match in and it kept not working. Got very frustrated. Took way too long to realize I had never actually struck the damn thing.

  • Altima NEO@lemmy.zip
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    1 year ago

    These games, although I was utterly fascinated by them, I had no clue what I was doing or where I was supposed to go. I couldnt even tell if I was progressing or what. I think I was just too young for it.

    • Decoy321@lemmy.world
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      1 year ago

      Rest assured, you weren’t. These games were made back in the day before the internet got huge. When games could have legitimately hard puzzles for their own sake. There was no handholding back in the day.

      • Flying Squid@lemmy.world
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        1 year ago

        Yes and no. A lot of games had hint books you could buy, either from the company or third party. Infocom used to put out hint books which could reveal things to you one clue at a time with a special marker that came with it. But then Infocom was always a very innovative company.

    • towerful@programming.dev
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      1 year ago

      I found obduction looked amazing, but the puzzles were “follow wire, flip the switch”.

      A modern game that really captures the Myst feeling for me was Quern: Undying Thought.

      I think some of the original Cyan Games Devs started their own studio for it, and it really captures the Myst feeling.
      Puzzles are hard but satisfying. I think there is 1 grindy puzzle that just takes a lot of work, but everything else is mental models of systems, hints and clues, using things in different ways.
      And a nice story behind it as well.

  • evatronic@lemm.ee
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    1 year ago

    I realized the moment I fell into the fissure that the book would not be destroyed as I had planned. It continued falling into that starry expanse of which I had only a fleeting glimpse. I have tried to speculate where it might have landed but I must admit however such conjecture is futile. Still, the question of whose hands might someday hold my Myst book are unsettling to me. I know that my apprehensions might never be allayed, and so I close, realizing that perhaps the ending has not yet been written.

    And yes, that was from memory.

  • HexagonSun@lemmy.world
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    1 year ago

    I was way more prepared to waste time being confused by a game back in the day. You occasionally would try stuff for hours. Now if I get stuck 10 mins I start thinking they didn’t play test or design the game well enough haha.

    • Blackmist@feddit.uk
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      1 year ago

      And that’s why Boy never shuts the fuck up in GoW Ragnarok.

      Player stuck for 30 seconds? Better tell them the answer to keep our completion metrics up…

      • HexagonSun@lemmy.world
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        1 year ago

        Yep. And coloured ledges you can grab, sparkling items to collect… I remember in old Monkey Island games there being no way to visually discern what you could or couldn’t interact with, you’d spend so long just trying things to see what worked.

        • Madison420@lemmy.world
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          1 year ago

          FF8 was infuriating about that shit, iirc shit did somewhat glimmer but they had a habit of jamming junk under overhangs you can’t see under and can’t really tell exist unless you try to walk there. You end up spending a significant part of the game walking around all the walls like a psychopath.

          • HexagonSun@lemmy.world
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            1 year ago

            Yeah, having stuff being obvious is actually incredibly freeing. Without that I waste so much time checking every part of every room, trying to work out which corridor leads to the objective vs which one might have collectibles.

            Knowing I can just play a game, find most stuff, get on with it, and not regret not using a guide is a real gift.

            • Texas_Hangover@lemmy.world
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              1 year ago

              That’s what’s wrong with your generation. You want all of the reward, and none of the work.

              In MY day, we had to LOOK for shit goddamit.

        • tormeh@discuss.tchncs.de
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          1 year ago

          This particular thing kinda sucks, though. I also hate when there’s a puzzle that goes “you know that interaction that normally doesn’t work? We’ve enabled it here and it’s how you’re supposed to solve this puzzle! Surprise!”

          • irmoz@reddthat.com
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            1 year ago

            Moon logic. Puzzles that are hard because they make no damn sense.

            “Oh yes, of course I need to combine a fish with a phone book to create a sailboat.”

  • VikingHippie@lemmy.wtf
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    1 year ago

    Best selling? Yeah right! It’s a well-known fact that Myst cd-roms just kept appearing everywhere under their own volition whether you wanted them to or not. No sale or purchase ever took place.

  • EpeeGnome@lemmy.antemeridiem.xyz
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    1 year ago

    I never did figure out how to get past that damned piano puzzle. I should pick up the remastered version and have another go at it. I have such fond memories of it.

    • PutangInaMo@lemmy.world
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      1 year ago

      If you have an Xbox I think the game is on gold. I tried to replay it earlier this year and quit pretty quick.

  • feedum_sneedson@lemmy.world
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    1 year ago

    Was it good? Never played it and I’m thinking about getting it from GOG.com. In fact, just recommend me the best old games. The original Dungeon Keeper is probably my favourite game of all time.

    • Hegar@kbin.social
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      1 year ago

      I enjoyed it back in the day but it’s a different era’s game. You have to enjoy throwing yourself against a brick wall for a very long time until you finally crash through the door, and possibly taking notes and making diagrams or maps as you go.

      I remember it being lush graphically, for the time, and very satisfying for the puzzles I did crack but I gave up before finishing it. I think it was some kind of blind maze that finally did it.

      • Ryantific_theory@lemmy.world
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        1 year ago

        Yeah, playing it as a kid was nightmare. I had no idea what I was getting into, so it was just sitting there alongside Need for Speed and Rollercoaster Tycoon. By the time I realized I needed a note page to keep track of obscure bits of information hidden across the map, I was already in too deep to just have a properly organized note sheet. Never wound up finishing, but I remember just scrawling numbers and words connected by branching lines like some kind of schizophrenic conspiracy theory.

    • JTode@lemmy.world
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      1 year ago

      Make sure to get one of the modernized version of Myst, I think they’re up to about 27 or so revisions/redos. Don’t be afraid to try clues, but in all honesty the puzzles in Myst are pretty solvable by Adventure game standards.

      Riven (II) and Exile (III) are both likewise excellent, with Brad Dourif as a bonus in the third. After that, different people took over and things got awful.

      • feedum_sneedson@lemmy.world
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        1 year ago

        I literally am, right now. It’s extremely difficult but definitely good, particularly towards the end as the pace picks up. I didn’t hoard enough anti-personnel rounds to get through the final room in the Body of the Many, so am having to replay. It’s quite unforgiving like that.