whenever you start a game, there’s always a phantom player 2 that joins, and it absolutely wrecks the hardest difficulty
whenever you start a game, there’s always a phantom player 2 that joins, and it absolutely wrecks the hardest difficulty
You missed out, bro. It was you from the future calling to warn you of your dire fate and how to avoid it.
Reddit tried a crypto thing. “Community points”. I believe they killed that program before even rolling it out too far.
https://web.archive.org/web/20230201233950/https://www.reddit.com/community-points/
I agree with the other poster; you should look into proxmox. I migrated from ESXi to proxmox 7-8 years ago or so, and honestly its been WAY better than ESXi. The migration process was pretty easy too, i was able to bring over the images from ESXi and load them directly into proxmox.
Yeah, firefox doesnt support H.265 it looks like from some googling. Not exactly sure how other people are getting it to work, but it does look like there’s some extensions for firefox to toss the media streams to VLC instead, that could work for you.
MP4 is just a container, the specific audio/video streams can be one of several different codecs, and if you don’t have the codec used it won’t work. If you can identify the encoding you could probably just download a codec and be good to go.
Edit: for this video the video codec is
Codec: MPEG-H Part2/HEVC (H.265) (hvc1)
and audio codec is
Codec: MPEG AAC Audio (mp4a)
Do you like waffles? (Yeah, we like waffles!) 🎵
Do you like pancakes? (Yeah, we like pancakes!) 🎵
Do you like French toasts? (Yeah, we like French toasts!) 🎵
I now want to hear the English localization dub of the Japanese dub just to see how different it would be from the original. Think we can convince Crunchyroll to (re)dub it?
It’s probably still perfectly safe to eat. It likely just tastes like hot garbage. Frozen food doesn’t technically expire, it just slowly gets more and more freezer burnt that degrades the quality and taste. It remains perfectly safe to eat indefinitely, however.
Running arr services on a proxmox cluster to download to a device on the same network. I don’t think there would be any problems but wanted to see what changes need to be done.
I’m essentially doing this with my set up. I have a box running proxmox and a separate networked nas device. There aren’t really any changes, per se, other than pointing the *arr installs at the correct mounts. One thing to make note of, i would make sure that your download, processing, and final locations are all within the same mount point, so that you can take advantage of atomic moves.
You’re talking about XMPP, and it was google with google chat that people refer to with it.
That said, there’s a lot of details that story people throw around about google killing it that lacks some details. Specifically that the premier service that used and developed the standard, jabber, was acquired by cisco like 8 years before google supposedly killed it, which i would argue affected it far harder than google chat did.
It’s also lacking a lot of modern features that were becoming staple around the time that it was killed; i.e. QoS, assured delivery, read receipts, and a few other things. I still don’t think the protocol supports them.
Also, the protocol still exists and is used. It’s used by microsoft in skype for business, it’s also the IM protocol for lots of gaming platforms like origin, playstation, the switch (for its push notifications for their online service), League of legends, fortnite, and others. It’s still a reasonably popular standard when it comes to chat programs, though none of them that i’m aware of use the actual federation piece of it to talk to each other.
While the tactic alluded to does exist (“embrace, extend, extinguish”), i’ve never been necessarily convinced that google “kiled” xmpp, as its been around a long time and continues to be for various reasons. Even with google chat, it was never a ‘front end’ thing many users even thought about, because it’s back end frameworks tech, and it continues to be so in lots of different places today. I’m reasonably sure that the people who get upset about it and proclaim google killed it are basically just upset that it didn’t become the defacto chat standard today, which i would argue almost nothing is the defacto standard anyways, unless you count discord which kinda came out of nowhere like a whirlwind and took over the chat space and has nothing to do with any XMPP drama.
Ultimately, its up to you (whoever is reading this) to look into the facts of the matter and decide for yourself if that’s what really happened, but keep in mind, the people who usually repeat the anecdote about how google killed it have an agenda to push. I’m personally skeptical, because there’s reasons for google to have dropped it (see mentioned limitations above), and even back then, it wasn’t that outrageously popular. In fact, i would argue its more widely used today than it was back then, but i have no hard numbers on that.
You’d hear the roar of the baseball cards in their tire spokes long before you see the bicycle horde coming over the sand dune.
SSO is basically offloading your authentication to a trusted third party. Instead of having the user set up an account with a password in your system, you instead go “hey Google/Microsoft/okta/whatever, do you know this guy?”.
In theory it doesn’t have to be an email address, just any sort of account with said third party, email is just usually the standard to go with.
I have mediacom as well, but in a larger city of the midwest. They have datacaps here too, and i was paying about $100 for exactly this same plan up until a couple years ago. They started upgrading our speeds/caps because a new fiber company (metronet) is building in the area. Now i’m on 1 gbps down and a 4 TB cap. I still plan to switch to metronet when they finally light up my area, as its cheaper for the same speeds (plus no data caps)
I’d love the second option, utilizing SSO so that I can effectively have the same account over different protocols/instances. I feel like that’s far down the wish list overall of what we’ll see coming though.
Constant reads wouldn’t be as hard on the drive, but again, the more the mechanics inside the drive work/move, the more they will wear down. For HDDs, most failures are mechanical failures.
That said, even with a consumer grade drive, I personally wouldn’t worry too much about it; modern drives are pretty solid in general, just make sure you backup anything important.
If you’re really worried about it, WD’s gold line is made for constant reads/writes 24/7 and to be reliable under those conditions
For an SSD: not really, in theory.
For an HDD: kinda. Spinning up and spinning down the disk technically always comes with the risk of the drive damaging because of the physical components involved, and will eventually wear out. Constant writes would definitely be far harder on it, but more spinning time is always generally likely to wear it out faster.
to my understanding, C# is sort of a “second class citizen” on godot; There’s a lot of stuff you can’t quite do or is more clunky than using GDScript. But i also havent used godot enough to really weigh in on that (only a couple of small projects).
That said, while GDScript is very “python-like”, it is definitely not python. If you want to focus on C#, i would definitely echo the unity sentiment over godot.
All in all, the best way to learn is to just do it. Go out on youtube and find some tutorials, and just hunker down and try!
No joke, the color actually matters.
https://donovanmedical.com/hair-blog/placebo-pill-color-matters