Not at all. Skyrim was a groundbreaking game, for 2012, that occurred in a few small regions from several planets/planes. The praise ends there, though. If Skyrim came out as a new release in 2024, even with the remaster work and all the DLCs, I wouldn’t have nice words to say about it either. It has been more than a decade.
I mean… It can in the fun department. It can’t compete on looks, technical stability, or smoothness of feel as modern shit… But it still has a certain something that nothing else captures and keeps me coming back every couple years to play through again.
well, different strokes for different folks. could just be i like different kinds of games now - it has been a long time and my tastes have definitely changed. most of the appeal of skyrim for me is just that i love games you can mod the shit out of lol
Video games are definitely a different strokes, different folks type thing. I “play through” (never done the main quest) of vanilla skyrim ever few years. I wouldn’t even know how to download a mod for it and I still love it all these years later.
They did make a great game with that framework :) In may 2002, we got Morrowind, and not just that, they even iterated uponcthat framework slightly in the 22 years since! If you look at it today you could almost believe that the framework would be great in the late 2000s!
I think they betted on modders to do that but after a month or two when the excitement wore off and reality hit in even the most hardcore bethesda fanboys, most of the ambitious projects got cancelled and everyone went back to modding skyrim lmao
As somebody who put over 200 hours into the game before dropping it all at once and never looking back, yeah, I agree.
There really genuinely is a great framework here, enough to keep me interested and hopeful for the future for awhile, but the glaring issues are just too huge and, as you said, you have to keep people’s interest if you want the modding community to pick up the slack, and the main gameplay loop is just so goddamn boring.
edit: And yes, since I got 200+ hours out of it, tbh I still feel like I got my money’s worth from the game even if I can conclude that on the whole it’s a very mid experience.
I paid for skyrim on different platforms solid 3 times so I decided to uh, DIY myself a demo of Starfield, and after 2 weeks the charm wore off, after a month I just rushed to see what’s at the end, and uninstalled it
I think they wanted to do a wacky Rick & Morty multiverse thing with it but failed spectacularly at it because they didn’t really add enough meaningful variety (and nothing of consequence; this is a huge issue) to their cycle and also because they decided to try and be weird and coy about how they were going about it so frankly a lot of the player base doesn’t even really realize there are wacky alternative universes you can end up in. And again, importantly, nothing ever feels like it has any meaningful consequence the moment you buy into the whole Unity thing. Like I get if they want to make some kind of commentary on the futility of existence and the meaninglessness of life or cycles of violence, but if… do that. It feels like they are approaching some kind of meaning or commentary that they never actually reach, so instead you just have this awful cycle where to progress you have to discard all of the things which typically make progression worthwhile in this kind of experience. It’s just full of these kind of weird fucking choices, man.
soon after Starfield I finally got around to playing Outer Wilds, and despite the fact the cycle in that game is 20min instead of like 50h+, it actually serves a vital purpose to the narrative. I’m desperately resisting devolving into a cult like worship for the next 20 paragraphs praising Outer Wilds but like - go play it if you haven’t already, it’s spectacular.
I might be inclined to agree with you, if it wasnt for the absolutely atrocious amount of loading screens.
Its definitely a game where it feels like they put all their dev team effort into the first parts of the game, on the assumption that you’d be hooked enough to ignore all the rest of the bullshit, poor decisions, and bad mechanics that come later.
I think making anything of Starfield, for modders, would be such a monumentally huge task… That they could probably just do it in skyrim/fallout 4 with just a portion of the effort/stress/hassle.
If they wanted modders to save their game they shouldn’t have set half of it in vacuum so you can’t have s l o o t y armor without breaking the precious i m m e r s i o n
On the other hand, it’s pretty funny to see the cope modders are adding to explain it away.
“Uuuummmm AKSHUALLY my boob window space suit totally works because of magnetic fields” 😎
Hey, Starfield is actually a great framework for a video game; I can’t wait until they write and make an actual game to go inside of it
It really isn’t, that’s 99% of the problem. It’s basically a mod for Skyrim with some additional tech.
This implies that Skyrim isn’t a good video game. Which if was true, I don’t think Starfield would have existed.
Not at all. Skyrim was a groundbreaking game, for 2012, that occurred in a few small regions from several planets/planes. The praise ends there, though. If Skyrim came out as a new release in 2024, even with the remaster work and all the DLCs, I wouldn’t have nice words to say about it either. It has been more than a decade.
well skyrim was good in 2012, kinda hard to say it can stand toe to toe with modern titles (without mods obviously)
I mean… It can in the fun department. It can’t compete on looks, technical stability, or smoothness of feel as modern shit… But it still has a certain something that nothing else captures and keeps me coming back every couple years to play through again.
well, different strokes for different folks. could just be i like different kinds of games now - it has been a long time and my tastes have definitely changed. most of the appeal of skyrim for me is just that i love games you can mod the shit out of lol
Video games are definitely a different strokes, different folks type thing. I “play through” (never done the main quest) of vanilla skyrim ever few years. I wouldn’t even know how to download a mod for it and I still love it all these years later.
As someone who put 120 hrs in I can honestly say it isn’t. No Man’s Sky basically did it all and better beforehand.
They did make a great game with that framework :) In may 2002, we got Morrowind, and not just that, they even iterated uponcthat framework slightly in the 22 years since! If you look at it today you could almost believe that the framework would be great in the late 2000s!
I think they betted on modders to do that but after a month or two when the excitement wore off and reality hit in even the most hardcore bethesda fanboys, most of the ambitious projects got cancelled and everyone went back to modding skyrim lmao
I mean the modding tools are not even out…that feels a bit of over exaggeration, like of course there is less modding going towards it.
As somebody who put over 200 hours into the game before dropping it all at once and never looking back, yeah, I agree.
There really genuinely is a great framework here, enough to keep me interested and hopeful for the future for awhile, but the glaring issues are just too huge and, as you said, you have to keep people’s interest if you want the modding community to pick up the slack, and the main gameplay loop is just so goddamn boring.
edit: And yes, since I got 200+ hours out of it, tbh I still feel like I got my money’s worth from the game even if I can conclude that on the whole it’s a very mid experience.
I paid for skyrim on different platforms solid 3 times so I decided to uh, DIY myself a demo of Starfield, and after 2 weeks the charm wore off, after a month I just rushed to see what’s at the end, and uninstalled it
I didn’t even get to the end. About the time I found out that you basically just NG+ and start over I dropped my ‘demo’ like a sack of rocks.
I think they wanted to do a wacky Rick & Morty multiverse thing with it but failed spectacularly at it because they didn’t really add enough meaningful variety (and nothing of consequence; this is a huge issue) to their cycle and also because they decided to try and be weird and coy about how they were going about it so frankly a lot of the player base doesn’t even really realize there are wacky alternative universes you can end up in. And again, importantly, nothing ever feels like it has any meaningful consequence the moment you buy into the whole Unity thing. Like I get if they want to make some kind of commentary on the futility of existence and the meaninglessness of life or cycles of violence, but if… do that. It feels like they are approaching some kind of meaning or commentary that they never actually reach, so instead you just have this awful cycle where to progress you have to discard all of the things which typically make progression worthwhile in this kind of experience. It’s just full of these kind of weird fucking choices, man.
soon after Starfield I finally got around to playing Outer Wilds, and despite the fact the cycle in that game is 20min instead of like 50h+, it actually serves a vital purpose to the narrative. I’m desperately resisting devolving into a cult like worship for the next 20 paragraphs praising Outer Wilds but like - go play it if you haven’t already, it’s spectacular.
There is no piece of media I’d like to be able to experience for the first time again more than Outer Wilds.
if I get dementia at least I’ll be able to experience it again for the first time
This took me way too long to understand.
;)
I might be inclined to agree with you, if it wasnt for the absolutely atrocious amount of loading screens.
Its definitely a game where it feels like they put all their dev team effort into the first parts of the game, on the assumption that you’d be hooked enough to ignore all the rest of the bullshit, poor decisions, and bad mechanics that come later.
I think making anything of Starfield, for modders, would be such a monumentally huge task… That they could probably just do it in skyrim/fallout 4 with just a portion of the effort/stress/hassle.
If they wanted modders to save their game they shouldn’t have set half of it in vacuum so you can’t have s l o o t y armor without breaking the precious i m m e r s i o n
On the other hand, it’s pretty funny to see the cope modders are adding to explain it away.
“Uuuummmm AKSHUALLY my boob window space suit totally works because of magnetic fields” 😎
they did not bet on modders to do that in a month or 2, they havent even released the creation kit thing yet